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Madman's manor

Madman's Manor is a Trap Room that will be introduced with Boss Monster 2.

Strategy Edit

A card best built in the later rooms of a dungeon (rooms 3 to 5) so as to have a better chance of activating its effect. While it works for getting used Spell cards, it works splendidly with cards that force a player to discard Spell Cards. Cards that can boost this Madman's Manor help to activate this card's effect more often.

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